Principles
How we decide
Four ideas every screen is checked against. When two of them pull in different directions, the player standing at the instrument decides.
Consistency
One surface, one set of tokens, one meaning per color.
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Usability
Built for someone standing at an instrument with a mallet in each hand.
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Accessibility
Readable, operable and calm for everyone who picks up a mallet.
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Aesthetics
Gold on brown, carved ornament, and motion that feels like bronze.
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